Category: D&D

  • My Hot Take on One D&D

    Big news from Wizards: there’s not a new edition of D&D. There’s just One D&D. More info here. Before I dive into my hot take, I want to disclaim my extreme ignorance. I honestly haven’t kept up with either a broader D&D community nor have I even really incorporated more recent rulebooks into my game. […]

  • GMing Without… Anything

    Recently, I proudly wrote about trying to run an analog campaign. After years of adding more and more digital tools, I dropped all of that for paper. I thought that restriction was good enough. However, last week, surprise constraints pushed me even further. On the day of my weekly game, I took my car in […]

  • GMing Without Devices

    When I was running games for my adult friends, I didn’t worry about phones or laptops at the table. Sure, they checked social media and texts during most sessions, but they were mostly attentive, and I didn’t want to be “that GM” with them. However, when I started this campaign with teens, I wanted to […]

  • The Minimum Acceptable Session Length

    D&D takes a long time. Movies are around two hours long. MLB has been shortening baseball games because three hours was too long. The average commute (during the before times of 2019) was about a half-hour. And yet, when you ask people about their weekly games, it sounds like sessions commonly go on for around […]